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Half life blue shift ggman
Half life blue shift ggman






half life blue shift ggman

half life blue shift ggman

The alternate timelines are born from the rupture of the space-time continuum due to the massive Portal Storms that had occurred from the Resonance Cascade. Events of Portal 2 Co-op Campaign occur. Events of Portal Stories: Mel/Portal: Reloaded (FUTURE) occur.

half life blue shift ggman

" Epistle 3" storyline occur: Boreal Alyph (Source Engine) and Project Borealis (UE4 Engine). Event of Half-Life 2: Episode 4/ Return to Ravenholm/ Opposing Force 2 occur. Events of Catching the G-Man 2 to 4 occur. Events of The Citizen, The Citizen Part 2, and The Citizen Returns occur. Events of Catching the G-Man 1 and 5 occur Events of Last Night in Ravenholm occur. Events of Wivenhoe: The Fall of Ravenholm occur. Events of Research and Development occur. Events of Half-Life: A Place in the West occur. Events of Portal: The Flash Version/ Portal: Still Alive occur. (PRESENT)ħ Hour War: Combine invasion, Earth is lost. Events of Half-Life: Operation Rift occur. Events of Half-Life: Escape from Area 99 occur. Events of Half-Life: Operation Rosenberg occur. Events of Half-Life: Opposing Force occur. Events of Half-Life: Zombie Edition occur. Events of Half-Life: Field Intensity occur. Events of Point of View and Azure Sheep occur. Gordon Freeman and Gina Cross are transferred to Sector C. Event of Borealis: The Last Man Standing occur. 15.12 Gordon Freeman’s Alternate Timeline.15.9 Adrian Shepard's Alternate Timelines.15.6.1 7-Hour War likely doesn't happen.15.3 Black Mesa Incident to Post-7 Hour War.4.2.2 7 Hour War: Combine invasion, Earth is lost.

#Half life blue shift ggman mod#

there are still two days left to vote for Mod DB's Mod of the Year - vote for Sandpit at Moddb. There's still lots more planned for Sandpit (follow Sandpit to stay informed) - here's to another 10 years! In spite of best efforts, there was still an annoying bug in v4.0 that couldn't be reliably reproduced during testing and so a day later v4.0.1 was released to fix it. The looming 10 year anniversary of Sandpit meant a lot of work got done in September, October and November of 2018 to get the most important features done in time. Work continued slowly for the next little while, but by the second half of 2018 it was still far from completion. Basis was tidied up and released publicly in 2015 and in 2016 and a new Sandpit was forked off Basis to take advantage of the fixes and structure that it brought. Until then nothing had really been done beyond patching a code-base that was very obviously messy and in need of some love. In 2015 a new job meant more desire to finally get Sandpit v4 to happen. In the background, work on Basis got moved to new Half-Life SDK. In 2013 full-time work rolled around and not a lot of programming got done for fun anymore, but the updates to Half-Life and the release of the updated SDK re-ignited some interest and Sandpit started getting some more attention again. For the next few years Sandpit got lots of updates with lots of features but by 2010 other projects (like Sandbot) had started to take up more time. 10 years ago the first version of Sandpit was released - it wasn't much - just the spawn menu and a few monsters from Half-Life, all based off some VGUI tutorials by Richard Zad at The Wavelength.








Half life blue shift ggman